Back whenPaper Mario: The Origami Kingwas nothing more than rumors, it was believed that the gamewould be a return to the series’ more traditional RPG gameplay, something fans have been wanting for a long time. That obviously didn’t happen, but the game’s producer has suggested that the door’s still open on it happening someday.

Paper Mariois a series that has had a bit of friction between what the fans want and what the developers want for quite a few years now. The N64 original and its GameCube sequelThe Thousand-Year Doorare fondly-remembered examples of classic RPGs, but ever since thenthePaper Marioseries has deviated from the formula of those twowith titles that radically changed up the combat (or in the case of 2007’s 2D platformerSuper Paper Mario, the entire genre).

paper mario the origami king bar

RELATED:Paper Mario: The Origami King: 10 Tips To Master The Battle System

WhileThe Origami Kinghas been pretty well-received, most agree that it’s puzzle-based combat system and the rest of its predecessors’ experimental combat still pale in comparison to the firstPaper Mariogames’ traditional battle systems. This is something that Series Producer Kensuke Tanabe touched upon during an interview with Eurogamer Germany (as translated by Nintendo Everything).

When asked, Tanabe reiterated his recent statements about finding itnecessary to change upPaper Mario’s battle system with every game, stating it’d be harder for the developers to offer surprising new gaming experiences if they stuck to the “same gameplay system wanted by the fans again and again.” He said this citing the game-making philosophy he adopted from Shigeru Miyamoto, which is focusing on “developing innovative and unique gameplay systems.”

That being said, he acknowledged that he’s “not opposed to the fans’ opinions,” even if he considers his philosophy separate from them. Also, he admitted that while he wants to continue experimenting with the series beyondPaper Mario: The Origami King, “we haven’t decided yet whether or not we will keep doing so in the future.”

It’s worth noting here that one of the reasons Tanabe cited for wanting to innovate withPaper Mariocame from a desire to distance it from theMario & Luigiseries, which has skewed more towards traditional RPG mechanics. However, that series has been on a decline lately, due to the lack of any new games in years and theclosure of developer AlphaDreamlast year. As such, it’s hypothetically possible that the potential lack of competition may compel thePaper Marioteam to try to do something a little more traditional with the next game, whenever that comes out.