Summary

When done right, video game bosses are a level’s final test for the player. They challenge all the skills they’ve spent the last few hours honing. The end-stage boss is that last thrill at the end of a roller coaster, a milestone to look back on, or a mandatory humbling moment. Or at least, that’s how they’re supposed to be.

Whether in an attempt to pad playtime, poor balance, or a lack of QA feedback, these bosses are just as awful and infuriating as those bosses in real life who enforce unpaid overtime or steal credit for good ideas. Whether throughthe ability to infinitely heal, being an HP sponge, or through a completely out-of-the-blue gameplay change, these bosses just make players want to quit without handing in their notice.

Zelda genie

As the second boss ofLink’s Awakening, Genie certainly isn’t the most difficult to beat. However, a combination of his stupid, rasping expression, flickering movements, and obnoxiously slow and unskippable text crawl after every successful hit (“NYAH NYAH! you’re able to’t hurt me as long as I have my bottle!") places him as an easy opener for a most irritating early boss fight.

As well as dodging some fairly tightly-aimed fireballs (madea little easier in the Switch remake, especially with those extra text-tells), Genie’s animations are as drawn out as his constant chattering.

Vamp MGS2 before boss fight floating on water

Bosses in theMetal Gear Solidseries are never arbitrary. They are as emotionally impactful as they are challenging and usually put the player through their paces. After defeating them (and witnessing some of the longest death scenes ever put to cutscenes), the player feels as though they have increased a skill: using a sniper rifle, their dueling odds, or explosive expertise.

However, coming out of the fight with Vamp inSons of Libertywithout knowing how to deal with himleaves players with as much bewilderment as they might feel after witnessing someone getting shot in the forehead and standing up a moment later. Having to keep an eye on Raiden’s shadow in an already dark environment is not something the player would have ever expected to do in a military stealth shooter, and while his speed dancing up in the upper struts is impressive, it gets annoying after reloading for the tenth time because of another shadow attack.

Gyorg - The Legend of Zelda Majora’s Mask

After a lengthy excursion through a water level, one of gaming’s most infamously frustrating ordeals, an aggravating round with an underwater boss at the bottom of a deep, dark pit is the last thing any player wants to experience. Even when Link successfully lands an attack, it’s never effectively telegraphed to the player.

This, as well as the combination of having to float in a 3D space with a camera that can only lock forward, Link’s limited mobility even in Zora form, and Gyorg’s relentless surprise attack chain, (which can come from any part of the pool), make frying this fish a frustrating finale, andone ofZelda’s most boring bossesin a series with an otherwise gripping rogues' gallery.

banjo kazooie grunty

After catching her insults in lame fairytale rhyme,keen-eyed players will beat Grunty’s quizin record time. The duo chases her to the top of her tower, where they take on the witch with all of her power. Dodging her attacks is easy (for the most part), the trouble is aiming Kazooie’s egg farts.

After pummeling her in the air with hit after hit, Grunty throws up a shield and taunts the player to quit. A Jinjo statue arrives and offers to break down the wall, but the egg-hole’s hitbox seems awfully small. Even with double-max health, this boss is a pain. Ask anyBanjo-Kazooiefan, they’ll likely say the same.

Sephiroth in Kingdom HEarts II

Dazzlingly fast fire blasts and unpredictable swipes, manyKingdom Hearts 2fans struggled with this iconicwhite-haired, black-trenchcoat-wearing badass. After surviving his blitz of attacks, there is only a slim window of about a second to stun Sephiroth with a chain of combos before the dance begins anew.

Under-leveled players should consider taking on this boss fight in a padded room, lest they break something expensive. The key to success is pattern memorization, keeping a good distance (especially for his special attack), and balancing maneuverability with healing. However, even with the pattern down, it will likely take many game-overs before this angel sings.

Bed of Chaos

Yes, theSoulsborne series is notoriously tough, and that goes doublyfor any of its iconic bosses. Any number of big bads (fromDemon’s SoulstoElden Ring) could easily find a home on a list of infuriating fights. However, in a game without a jump button, this jump-puzzle-themed boss seems like a particularly unreasonable obstacle to overcome, even for veteranSoulsplayers.

Unblockable flame attacks, endlessly reaching tendrils with a knockback touch, and of course, a continuously crumbling floor with a bottomless pit beneath, make pruning this beast a real hassle. Worst of all, between each failure, the Chosen Undead has to run back through a punishing gauntlet of angry demons before getting another stab at jumping across the pit of death.