The next title from mobile studio Devsisters–known for itsCookie Rungames–is the upcoming mobile city builderBRIXITY. The block-based builderwith a vagueMinecraftvibeis currently in a closed Early Access period and is building its way toward launch on August 24.
InBRIXITY, residents called Pipos help the player create a thriving city 500 years after the collapse of Earth and humanity’s exodus toMars, with the game jokingly set in 2523. Building the city and restoring the world becomes the central focus of the player’s time in the vibrant post-apocalyptic setting. Players will explore the city in third person, interact with the Pipos, and entwine their own stories with those of their city’s residents.
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That post-apocalyptic settingdoesn’t mean the game’s tone is dour. In fact, in the new dev diary seen below, the game’s narrative artist Yeon-joo Kim explained the tone of the game is far kinder and cozier than the backstory might imply.
“My hope is that players can feel the warmth and genuine kindness from the story and dialogue ofBRIXITY to realize this kind of world exists where you may be yourself and everyone accepts you for who you are. I hope that our players will feel that way when playing our game. I really wanted to send my wishes and love in every line, so hopefully they can feel that too.”
The first Brix by Brix dev diary explains that the building inBRIXITYwas originally far more limited, where players would customize a single building in a city made up of a number of players building together. However, the studio’s main desire was to inspire a feeling of accomplishmentcommon in building games. The goal was for players to see their vision of the best build come to life and that quickly changed the game’s direction to something where the player was tasked with the entire city, to enhance the feeling of accomplishment.
Part of it being an accomplishment for the player was knowing when to step back, said art director Bargeum Won. She had to find a balance between her creativity and the players', saying that if she went the extra mile as an artist, it might take away from the creative freedom of the player. This went into the game’s bright aesthetic, where the individual Brix themselves have little contrast among their coloration.
In spite of that, co-director Jung-soo Park explained that the experience the game is aiming for is far different fromsomething likeCities: Skylines 2. He made the comparison to MS Paint and Photoshop. Where it’s common for city management games to have a wide array of specialized tools that feel like a serious work environment like Photoshop,BRIXITYseeks to be more about painting with different brushes to see what they do, like MS Paint. “We wanted our players to be able to create their world,” saidBRIXITY’s other co-director Jeein Kim. “In their world, there is no right or wrong answer. Nothing is decided, but if you keep creating something for yourself, maybe that’s the answer you were looking for.”
Interested games canpre-register forBRIXITYon their website, andkeep an eye on Devsisters’ YouTubefor more development diaries.