Not every video game franchise has the luxury of being backed by big studios or media conglomerates. While companies like Nintendo, Sony, and Microsoft can fund all the video game projects they’d like,independent developershave to seek funding from elsewhere. That’s where crowdfunding websites likeKickstarter, Patreon, and GoFundMe come in.

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While many campaigns unfortunately don’t reach their goal, lots of others have gone above and beyond their initial plans. Even though these tenindie video gamesstarted as passion projects seeking donations from interested fans, they’ve sincebecome iconic franchisesin their own right, even spawning future installments and merchandising.

10Shovel Knight

One of the most successful video game Kickstarter campaigns wasShovel Knight, developed by Yacht Club Games. The title originally debuted on Kickstarter in 2013, quadrupling its minimum goal of $75,000. However, that’d pale in comparison to how much farther the franchise would go following its release on PC, Wii U, and Nintendo 3DS.

Not only didShovel Knightreceive numerous DLC expansions and console generation ports over the next few years, but the franchise is set to continue on.Shovel Knight Pocket Dungeonreleased in 2021 as a puzzle game spin-off, whileShovel Knight Digserves as a prequel to the first game withroguelike platforming as the titular hero.

Shovel Knight bouncing on a sleeping dragon

9Undertale

By this point, many video game fans probably don’t even remember the infancy ofUndertale, which was almost entirely made by indie developer Toby Fox. The game, which takes heavy inspiration from theMotherfranchise, follows a child navigating a subterranean Earth, encountering charismatic allies and enemies they must fight with a unique battle system.

What really drew fans toUndertalebeyond its initial Kickstarter pitch was its world-building. Video game fans fell in love with characters like Sans and Papyrus, the former of whom appears as a Mii costume inSuper Smash Bros. Ultimate. The game even popularized the music track “Megalovania,” widely considered one of the best video game songs ever made.

Sans speaking in battle

8Hollow Knight

WhileShovel Knightappealed to fans of the “Metroidvania” genre andMega Manfranchise,Hollow Knightwas a crowdfunded 2D platformer that reminded players ofthe ruthless difficulty of theDark Soulsfranchise. That’s certainly represented through the aesthetics ofHollow Knight, which follows a warrior exploring a plagued kingdom.

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Acclaimed for its art design and gameplay,Hollow Knighthas become a beloved bastion of indie gaming. The love for the iconic game will definitely carry over to the game’s sequel currently in development, titledHollow Knight: Silksong, though there’s still lots of enjoyment to be had from the original game that released in 2017.

7Pillars Of Eternity

For a game likePillars of Eternityto get made, Kickstarter was essential to fund their top-down tactical RPG. However, the game’s developer, Obsidian Entertainment, had some pretty big releases in their past,includingSouth Park: The Stick of TruthandFallout: New Vegas, but struggled to recoup losses from numerous cancelled projects over the years.

Nevertheless, they didn’t let that stopPillars of Eternityfrom being made, which turned out to be an incredibly worthwhile effort. After its release in 2015,Pillars of Eternityreceived two DLC expansions and a sequel in 2018, titledPillars of Eternity II: Deadfire, which was partially funded by the crowdfunding website Fig.

Hollow Knight fighting a bug monster

6Mighty No. 9

The 2016Mega Man-inspired platformer is quite historical in the world of Kickstarter after raising a total of over $3.8 million. Led by former Capcom writer Keiji Inafune, a big part of the game’s development process involved input from dedicated fans, who were polled on character designs and the creation of new funding goals.

Sadly,Mighty No. 9was also subject to a prolonged development process, which even resulted in an end credits sequence being three hours in length. Reviews of the game upon release were also mixed, even though some die-hardMega Manfans loved the spiritual successor. Furthermore, some Kickstarter backers sadly never received their bonuses.

Players battling spider monsters at night

5Yooka-Laylee

The video game community is more than aware of the rise and fall of Rareware, whodeveloped iconic games likeBanjo-Kazooie,Goldeneye 007, andDonkey Kong Country. Though the company and its IP were bought by Microsoft, most of the core team of those games reconvened in 2014 to develop a new game under the new company Playtonic.

That game wasYooka-Laylee, a spiritual successor toBanjo-Kazooiereplacing its iconic bear and bird for a chameleon and bat. Many aspects of the game are directly inspired byBanjo-Kazooietitles, from wide open levels to explore, its main characters' abilities, and even mine cart sequences that harken back to theDonkey Kong Countrygames.

Mighty No. 9 leaping during a level

4Night In The Woods

Night in the Woodsdoesn’t have much gameplayto write home about, but it’s a game that survives off the sincere and heart-wrenching core story in it. The game follows Mae, an anthropomorphic college dropout who returns to her hometown and discovers a vast conspiracy underlying it that puts into question the morality of everyone in town.

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Yooka and Laylee running on a stage

Initially announced on Kickstarter in 2013, the game wasn’t released until February 2017. However, the additional funding led to playable mini-games in the core game. The game’s story also received acclaim from media publications, eventually resulting in it winning several awards, including Best Narrative at the British Academy Games Awards.

3Shantae: Half-Genie Hero

TheShantaefranchise dates back way further than Kickstarter. The first title was released in 2002 for the Game Boy Color by indie developer WayForward. Though the company remained active for years, they eventually needed to turn to Kickstarter to keep their belovedShantaeseries afloat for 2016’sShantae: Half-Genie Hero.

As a result ofHalf-Genie Hero, WayForward raised nearly $1 million for the game, which has been ported to many future HD platforms. Its sequel,Shantae and the Seven Sirens, was developed without the aid of Kickstarter and released in 2019, also receiving ports on future consoles, hopefully keeping the franchise alive for many years to come.

Mae running through her town

2Bloodstained: Ritual Of The Night

Like many other Kickstarted indie games,Bloodstained: Ritual of the Nightis a Metroidvania game developed by formerCastlevaniaproducer Koji Igarashi. Following his departure from Konami, Igarashi launchedBloodstained: Ritual of the Nightas a Kickstarter in 2015, raising a whopping $5.5 million and outdoing almost any other video game campaign on the site.

As a result of its funding goals,Bloodstained: Ritual of the Nightended up preceded by an NES-styleBloodstained: Curse of the Moon.Ritual of the Nightreleased a year after it in 2019, while both titles have continued to receive sequels following the initial game’s success, despite unfavorable reviews towards its Nintendo Switch port.

Shantae confronting a mermaid

1Hyper Light Drifter

Released in 2016,Hyper Light Drifterwas described to Kickstarter backers as a cross betweenThe Legend of Zelda: A Link to the PastandDiablo. Developer Alx Preston launched the Kickstarter in 2013, raising $640,000 out of a $27,000 goal. Following the game’s success, Preston continued expanding on theHyper Light Drifteruniverse.

In Preston’s next game with his company Heart Machine,Solar Ash,Hyper Light Drifteris referenced in a way that impliesSolar Ashexists in the same universe. Additionally, Preston announced in 2019 he’d be collaborating with producer Adi Shankar to develop a limited series based onHyper Light Drifterthat carries over its pixel animation style.

A player fighting a giant knight in the rain

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The Drifter facing a giant frog