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Of all the gods inHades 2, Apollo boons are some of the game’s most powerful. With Apollo’s best boon, players can set-and-forget their Omega Cast for ridiculous damage, but the other Apolloboons inHades 2are far from lacking.
Apollo’s main status effect is Daze, which gives enemies a 20% chance to miss for 9 seconds. This guide does not include Duo boons that require the God of Light –just the best boonsApollo offers on his own.

BecauseHades 2is only available in Early Access, this list of all Apollo boons inHades 2may be incomplete, and will likely expand over time. This guide to the bestHades 2Apollo boons will be updated to reflect patches and balance changes as the game approaches its 1.0 version.
Situational: Back Burner
Back Burner is not necessarily the worst Apollo boon inHades 2, but it is one that’s virtually worthless (and possibly not even available) unless you have something to inflict Daze. With this, Dazed Foes Take More Damage When Struck From Behind.
There are a lot of Apolloboons that inflict the status effectDaze, and Back Burner is meant to interact with them. But because it’s dependent on other Apollo boons, many of which offer more useful effects even without the Daze limitation, Back Burner should not be your first choice.

9Perfect Image
Deal More Damage Until You Take Damage
There’s nothing reallywrongwith the Perfect Image boon. It grants you a boost to your damage output with all moves until you take your first instance of damage.With other boonsthat provide Dodge, Armor, or other ways to avoid being hit directly, it can go a long way.
But this is an ability that requires you to never get hit which, unless you are a God-like player, is nearly impossible in later stages. Avoid taking Perfect Image unless you have a lot of ways to avoid taking hits.

8Light Smite
After Taking Damage, Retaliate & Cause Daze On All Foes
Like Perfect Image, Light Smite is a boon that is built around Melinoë taking damage. Unlike Perfect Image, this boon doesn’t require you to avoid taking damage, and will likely proc constantly.
However, it’s notgood to build around this boonbecause the damage you take is not worth the relatively minor retaliation damage and Daze effect, even if it does apply to all enemies.

7Dazzling Display
Attacks May Inflict Daze
Of all the abilities that inflict Daze on enemies, the Dazzling Display is one of two that are worth picking up. It doesn’t require you to take damage (or avoid taking damage), instead, it just inflicts Daze with your regular and Omega Attacks.
Take this over other Daze-inflicting options, but keep in mind that Daze is one of the weaker status effects inHades 2, and it might be better to pick up one of the other best Apollo boons.

Sprint Faster & Inflict Daze On Nearby Enemies
Blinding Sprint
Blinding Sprint is arguably the best Apollo Daze boon because it both increases your Sprint speed and automatically inflicts Daze on enemies as you rush by them. Unlikesome other boons, though, Blinding Sprint doesn’t use Magick.
If you don’t already have a better Sprint boon (like Hestia’s Soot Sprint), Blinding Sprint is not a bad choice at all, and the chance to make enemies miss from Daze is a nice bonus to your vastly increased speed.

5Extra Dose
Attacks Have A Chance To Hit Twice
Extra Dose is an Apollo boon that gives your regular Attacks a chance to hit twice, but it’s not a very high chance. At common, the chance is 5%, and at Epic it’s 10%. That can be increased with Poms of Power, sure,but it’s still a bit underwhelming.
Pick up Extra Dose if you are using fast weapons like the Torches or Lim and Oros, or if you have already built heavily into an Attack build and want to add another bonus.

4Lucid Gain
While Standing In Your Casts, Restore Magick
Lucid Gain is a powerful Magick-regenerating boon inHades 2, but it’s not the best of all the options available to Melinoë. This is because, though it grants a large amount of Magick per second, it requires you to stand inside of your casts.
Standing inside of one’s Casts isnot always the best idea, especially if you are trying to CC a huge group of enemies. Instead of using your Cast to keep enemies in place for AoE damage, stand in the middle of your Casts and attack enemies as they enter the ring for maximum Magick regen potential.

3Nova Flourish & Nova Strike
Deal More Damage In A Larger Area
Nova Flourish and Nova Strike are two sides of the same coin.
Depending on which of the Nocturnal Arms you are wielding, and what other boons you have to support either Specials or Attacks, either one of these is worth picking up.

If you find one of these early in a run, they aren’t bad options to start building around either – just look for other boons that work with Specials and Attacks tofind synergies between them.
2Super Nova
Casts Expand Until They Expire
Super Nova is arguably one of the best Apollo boonsHades 2players can get for two reasons: the effectiveness of Casts, and the sheer size that this thing gets to. When selected, Super Nova makes your Cast double in size over its duration, ensnaring more enemies as it expands outward.
Cast builds are some of the most powerful inHades 2. If you use this with boons like Hephaestus' three-time-hammer Cast boon or Aphrodite’s boon that sucks enemies into your Casts, and you will quickly start to feel in control of the game’s often chaotic encounters.

Use this with the Arcana card to increase damage to enemies in your casts and you will benefit even more. Even if you don’t have anything to support it, this is invaluable in later levels that feature dozens of enemies on-screen at once.
1Solar Ring
After Your Ω Cast Expires, Rapidly Deal Damage
Some say the Solar Ring is the strongest Apollo ability, and the most powerful boonHades 2players can get in general.
Others haven’t had the chance to try it yet.
Jokes aside, Solar Ring is a must-pick because of just how much damage it can deal in such a short amount of time. When your Omega Cast expires, pillars of light rain down on the area of your Cast, dealing immense damage to everything inside.
As of the Early Access version of the game, this damage burst is ridiculous, able to take out all but the strongest of enemies and mini-bosses in a single go. It does require you to use your Omega Cast, which usually costs 15 Magick, but with good Magick regeneration boons and Cast cost reductions it’s a small hurdle to cross.
Pick Solar Ring over all other Apollo options if it is available, and immediately start building into an Omega and Cast-oriented build to take full advantage of the Sun God’s power.