TTRPG fans who have played multiple editions ofDungeons & Dragonslikely find themselves comparingD&D5ewith its older siblings. After all,Wizards of the Coasthas been creating new editions ofD&Dsince its first publishing in 1974. Players have countless adventures, modules, and even rulebooks to use & refer to when playing their sessions.
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Eagle-eyed fans will likely open discussions as to which editions ofD&Dare better than the rest. Additionally, others who want to take a new spin to their campaigns might wonder if it’s ideal to homebrew classes from previous editions into 5e. In terms of homebrew classes from previous editions ofDungeons & Dragons, just which ones deserve to be in the official sourcebooks?
10Bring To 5e: Battle Dancer
The Battle Dance fromD&D3.5ebrings an interesting mix to the Monk and Bard Classes. Given their mastery of dance and deadly combat, they have proficiency with all simple weapons. Battle Dancers begin with Unarmed Strike, and they get increased speed and perks through various offensive, defensive, and supportive dances.
Despite the existence of the Monk and Bard Class in5e, the game could see use in the Battle Dancer class. Granted,3.5e’s depiction of a Battle Dancer seems limited in terms of combat abilities, making Multiclassing a requirement to expand their capabilities. Interestingly, “dance as combat” already exists in real life in the form of popular fighting styles such as capoeira. Players interested in the Blade Dancer can find the class inDragon Compendium.

9Leave Alone:Crusader
The Crusader inD&D 3.5ecan be an agent of vengeance, divinity, knighthood, or whatever cause they please. Given their presence in the Fighter-orientedTome of Battle: The Book of Nine Swords, it’s evident that a large part of the Crusader’s mechanics dwell in various Martial Maneuvers.
They have access to various features that take advantage of their perseverance in battle. For instance,this fighting classhas a pool of “delayed damage” that allows them to ignore damage until the start of their next turn. However, their rather in-depth nature might make them too time-consuming to optimize for5e.

8Bring To 5e: Ardent
The Ardent uses their Psionic powersto inspire their companionsinD&D 4e. Thanks toPlayer’s Handbook 3, players can tap into the power of the Ardent to “string” thoughts into empowering messages that augment an ally’s battle performance. Moreover, their Mantles can help their allies stay safe or stay more vigilant in battle. Due to their power source, they can tap into Psionic attacks that can confuse and debilitate opponents.
The Ardent would serve as an interesting Psionic class inD&D 5e. Their unique usage of psionic powers can come in the form of abilities only the Ardent has, completely separating them from other spellcasters.

7Leave Alone: Swordmage
The Swordmage is a more flexible version of the Eldritch Knight inD&D 4e. Found in theForgotten Realms Players' GuideforD&D 4e, the Swordmagetaps into the Arcaneto augment their sword-fighting abilities. Whereas the Eldritch Knight in5efocuses on being a Wizard-Fighter hybrid, the Swordmage focuses more on magic-infused martial abilities.
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Despite the wealth of options the Swordmage offers, they overlap with the Eldritch Knight. Having another battle-oriented spellcaster will make the Swordmage redundant inD&D 5e.
6Bring To 5e: Savant
The Savant maximizes Skills inD&D 3.5e, with thisDragon CompendiumClass offering players a means to tap into their Skill and Tool Proficiencies. Aside from their growing knowledge in lore, they have handy Trapfinding skills, Sneak Attack, and even Skill Assistance that can give invaluable benefits to the party.
Players looking for a diverse Class for their character inD&D 5eshould look into a variant of the Savant. The Savant can bring a lot of interesting gameplay and roleplay options for characters, as their diverse set of Skills makes them a Jack of All Trades. Their innate Proficiency with simple and martial weapons as well as light armor keeps them from being a pushover in battle.

5Leave Alone: Avenger
The Avenger inD&D 4ecomes withPlayer’s Handbook 2and the classtaps into the Divineas its power source. The Avenger uses the Divine to fuel its combat prowess against enemies. As such, the Avenger taps into perks such as Oath of Enmity to chase opponents and bolster its defenses.
Unfortunately, as awesome as the Avenger looks,D&D 5e’s Oath of Vengeance Paladin more or less fulfills the same role as a class. Having the Avenger in this edition would be redundant, given their similarity in nature with the Paladin and its Oath.

4Bring To 5e: Runepriest
The Runepriest inD&D 4ecomes with the other Divine-based classes inPlayers' Handbook 3. The Runepriest specializes in imbuing their equipment and bolstering their allies' items with rune magic. Whereas the tech-based Artificer augments items with Arcane magic, the Runepriest introduces Divine magic in their machinations.
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InD&D 4e, the Runepriest’s diversity lies not in their simpler class features but rather in their spells. Most of their spells deal with augmenting attacks or defending their allies, befitting the tank role.D&D 5ecould diversify the Runepriest’s skill set by allowing them to actively improve and augment items even for a limited time.
3Leave Alone: Binder
The Binder introduces an interesting Warlock alternative forD&D 3.5eplayers. Located inTome of Magic, the Binder contacts an entity known as a Vestige and makes a Pact with them, gaining their abilities. As the Binder grows stronger, they can make Pacts with more Vestiges.Unlike the Warlock, a Binder offers interesting roleplay options. After all, failing a bind has both roleplay and gameplay consequences for Binders.
Despite the interesting nature of the Binder as a Class, they may come in conflict with the already-existing Warlock Class. Bringing the Binder toD&D 5emeans reconciling the differences between establishing a Pact with a Warlock Patron and Binding with a Vestige.

2Bring To 5e: Death Master
The Death Master allows playersto command the undead, forcing them to do their bidding. Found inDragon Compendium, players may want to try out this Class for both its flavor and utility options. Like the Wizard, the Death Master has Spellbooks that contain their various spells, but much of their other features supplement their ability to compel the undead to serve them.
Players with a knack for playing parody or funny characters could make their Death Master a stereotypical villain. Perhaps they can supplement their Death Master with a unique story of their own that explains their motivations to attain Lichdom.

1Leave Alone: Battlemind
The Battlemind inD&D 4eserves as a Psionic Defender ora tanking rolethat relies on Psionic abilities. Found inPlayer’s Handbook 3, the Battlemind has access to spells that let them travel short distances, take on aggro, or even bolster their allies' defenses. Interestingly, their Psionic abilities play well with other Psionic class offerings inPHB 3.
Unfortunately, the Battlemind doesn’t seem to showcase enough versatility to be a full class inD&D 5e. In fact, some might argue the Battlemind might serve well as a class archetype. ShouldD&D 5eget access to Psionic-based characters, a Battlemind might become a great Fighter subclass.

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