The Mastermind, aka Albert Wesker, is one of the more dangerous Killers that players can go up against inDead By Daylight. Capable of traveling vast distances in the blink of an eye with his Virulent Bound,The Mastermind can launch Survivorsgreat distances and infect them with his Uroboros tentacles, slowing them down to help close in on the kill. The Mastermind can become an even more formidable foe when combined with the right perks and playstyle.

This guide will walk players through some of the best builds they can run on The Mastermind inDead By Daylight, taking non-teachable perks into account for newer players and showing off some of the best builds for the more experienced Killers.

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Updated on July 19, 2025, by Mark Sammut:Nowadays, Albert Wesker is firmly established as a strong Killer in Dead by Daylight, and that is not going to change anytime soon. The following builds are still valid due to the character’s last tweaks happening in patch 8.4.0; that said, if you are a relatively new player who wants to try out The Mastermind, they will first need to unlock them.

The Mastermind: Best Beginner Build (2025)

Players new toDead By Daylightmay not be entirely familiar with the Bloodweb system and the requirements forunlocking powerful perks. As many key perks and Killers must first be unlocked, either with Iridescent Shards or Auric Cells, new players will struggle with getting the more powerful perks without spending real money.

This build uses only perks that areavailable to The Mastermindand all other killers from the get-go, meaning players won’t have to worry about prestiging other Killers or waiting for the Shrine of Secrets to update to play with this build.

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The Mastermind: Best Build (2025)

Arguably, the best perks to use on The Mastermind are ones that make use of his quick speed, allowing him to put immense pressure on generators all acrossDead By Daylight’s maps. The following build features some of the best teachable perks that unlock Albert Wesker’s true potential.

The Mastermind: Best Add-Ons

Albert Wesker’s Virulent Bound is a highly customizable andeasy-to-learn Killer powerwith his wide-ranging suite of add-ons. Here, players can find the verybest add-ons for The Mastermind, sorted by their rarity on the Bloodweb.

Uroboros Tendril

A Common Add-On with a subtle effect, the Uroboros Tendril slightly increases your movement speedwhile charging Virulent Bound. This gives you a good means of staying close to Survivors as you ready your power.

Unicorn Medallion

Universally helpful, the Unicorn Medallion fundamentally changes how Wesker’s power functions. Byequalizing the distance of each Virulent Bound, you’re able to bettercontrol your power around loopsand missing Bounds becomes less costly.

Jewel Beetle

Besides a Bloodpoint bonus, this seemingly benign add-on has a quietly impactful capability. Indecreasing mid-Bound grabbing distances, Wesker can more effectively throw Survivors around the map, throwing them into walls and landing them in dead zones, leaving them vulnerable to a quick follow-up attack.

Leather Gloves

The Leather Gloves decrease therecharge time on your power by 10%, making them aclear-cut choice for beginnersand adepts alike, as well as those who aren’t as proficient with hitting their Bounds.

Video Conference Device

Another uncomplicated add-on, the Video Conference Device increases thepassive Infection gain rate by 30%. This makes Infected Survivors more quickly vulnerable to becoming slowed and instantly downed with a Bound.

Egg (Gold)

Often combined with the Unicorn Medallion or the Oroboros Tendril, the Egg (Gold) similarly makes Virulent Bound easier to deploy at loops by increasing the windowbetween each Bound by 50%.

Helicopter Stick

Though many of The Mastermind’s Very Rare Add-Ons remain fairly niche in their application, the Helicopter Stick can work well in tandem with the Bullhorn to maintain Infection and put pressure on Survivors who use First Aid Sprays byrevealing their aura for 8 seconds.

Iridescent Uroboros Vial

While both Ultra Rare Virulent Bound Add-Ons offer their own unique ways of approaching The Mastermind, the Iridescent Uroboros Vial takes the crown as the strongest.Infecting everyone at the start of the trial– as well as making those recently Infected Exposed – this add-on works wonders withThe Nemesis' Lethal Pursuerand the Video Conference Device Add-On to quickly secure a kill and reduce the amount of First Aid Sprays left on the map.

Added toDead by Daylightin August 2022, Albert Wesker is well-established as a Killer, and he is generally regarded as one of the more fun characters in the game. Also, hisResident Evilbackground has (naturally) helped propel his popularity, as the two franchises must have quite a bit of player crossover.

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If you are playing around withThe Mastermind builds, you already own Wesker; however, if you want to switch to a different main and are considering this Killer as an option, you will first have to add him to your collection. As with all licensed characters, The Mastermind must be purchased with cash and cannot be picked up by just playing the game and collecting Iridescent Shards.Albert Wesker costs 500 Auric Cells, or $4.99. That is the standard price for licensed DLC characters, butDead by Daylightis no stranger to sales. Consequently, if you are not in a rush to obtain this character, it might be worth waiting for a discount. They happen.

Alternatively, you can purchase the “Chapter 25: Resident Evil: Project W” package, which either costs $11.99 or 1500 Auric Cells. Now, this DLC chapter is relatively expensive compared to some others, but that is because it also includestwo Survivors: Ada Wong and Rebecca Chambers. The Green Vial Charm is also part of the DLC. Purchasing all three characters individually is more expensive than picking up Chapter 25, but that is only true if you intend to use Wong and Chambers.

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