With the arrival of a new mainlineFinal Fantasygame come huge expectations from fans of the franchise and the gaming industry at large. It’s a trailblazer in the JRPG space, with several developers and series looking to it for guidance and inspiration.Final Fantasy 16launches in June, and will be hoping to reestablish its place as the go-to game in the genre afterFinal Fantasy 15’s lukewarm response and theever-increasing popularity ofPersonaduring the time that the Square Enix property has struggled to find its footing.

It would have a lot to live up to anyway, but the 2020 release ofFinal Fantasy 7 Remakebringing players back to Midgar was met with near-universal acclaim, and the sixteenth game being a new story that can’t rely on old material means it achieving the same level of praise will be even more difficult. To do this, it has to get a lot right, but Clive’s appearance and design inFinal Fantasy 16continue a negative trend for the series that it can’t seem to shake, which could have a detrimental effect on its story and character development.

Final Fantasy 16 Four Pillars Clive

RELATED:Final Fantasy 16’s Old-School Setting Helps it Stand Out Among PlayStation Exclusives

Clive Has to Stand Out in Final Fantasy 16

Valisthea,Final Fantasy 16’s setting, looks gorgeous - even more so as the environments and presentational value of the world stood out in a recent State of Play presentation. The story beats weren’t given as much screen time, but components like the Hideaway and the different nations that Clive can visit made the lengthy trailer truly memorable. However, great world-building is just one strand ofFinal Fantasy’s typical strengths. The series has been going strong for 36 years, and the recent single-player mainline games haven’t hit the heights of the PS1 days, which is something that Square Enix is likely hoping to change.

To do this, Clive has to stand out among the other series protagonists, and though his story will be segmented into three phases in his life, each incarnation doesn’t feel similar to anything that fans haven’t seen before. A doe-eyed teen with cropped brown hair describesZack fromCrisis Core: Final Fantasy 7, Noctis inFinal Fantasy 15, and Clive in the upcoming entry, and as he enters adulthood he could be easily mistaken for Noctis when he comes of age in the closing moments of his journey.

Jack talking with Princess Sarah in Stranger of Paradise: Final Fantasy Origin

Final Fantasy Has a Protagonist Problem

The same is true of plenty of theFinal Fantasyprotagonists in the past. While Cloud, Tidus, Lightning, and Squall all have iconic characteristics that make them instantly recognizable (be it inSmash Bros,Kingdom Hearts,or otherwise), characters likeVaan inFinal Fantasy 12, Noctis in15, and Jack inStranger of Paradisedon’t have many distinctive features that make them stand out. Noctis' most defining visual characteristic is that he looks reminiscent of Sasuke fromNaruto Shippuden, and following in the footsteps of other franchises isn’t something that a titan the size ofFinal Fantasyshould feel the need to lean too far into.

Comparing this to Yuri inTales of Vesperia,Chrono inChrono Trigger, Adol inYs, and Sora inKingdom Hearts, it becomes increasingly evident thatFinal Fantasyknows how to develop a great protagonist, but not necessarily how to create one with visual features that match. Cloud (and Sephiroth by the same standards) was iconic in large part because he looks cool, which doesn’t sound like an important component of a video game character, but for JRPGs it’s essential.

Final Fantasy 16launches on June 22 for PS5.

MORE:Final Fantasy 16’s Shops Suggest The Game is Inspired by Greek Myth