Call of Duty: Warzonehas had its fair share of issues over the years, and its latest version - featuring the WW2-themed Caldera map - seems to be particularly problematic. Since the latest mainline update, players have been noticing massive hit registration issues while playingWarzone, with no way to tell what might be causing them.
According to experiencedCall of Duty:Warzoneplayers that first noticed there was something off, the game simply ignores confirmed hits on target. In some cases, the issue is so severe that on-screen hit feedback can’t be relied upon, with hit-markers popping up while there’s no actual damage being done to the player, adding even more randomness to otherwise chaotic PvP encounters onWarzone’s Caldera map.
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Reddit user TheTrueAICapwn posted about this issue, citing egregious problems with how hit registration currently works. Other users have agreed with them, too, all pitching in with similar examples whereWarzonelocally registers them dealing damage to other players, but doesn’t seem to sync that information with the server. Some players have also said that they generally noticed a lot of desynchronization while playing the latestCall of Dutycontent, withproblems even inCall of Duty: Vanguard’s regular multiplayer modes.
Alongside all-new content that periodically gets released forCall of Duty Warzone, the launch of Caldera came alongside the Ricochet Anti-Cheat software, which very well could be a part of the problem in this case. Hit registration has historically been a fiddly thing inWarzone, and it’s not a big stretch to imagine changes to the game’s network infrastructure could cause problems elsewhere. In fact, players have previously claimed thatRicochet caused problems with howWarzonecalculates damage.
Even experiencedCall of Duty: Warzoneplayers feel that something is off about the game’s netcode since the launch of Caldera. With reports of desync and hit registration problems coming in from all sides,Activision and Raven Software seem to have their hands fullat this time. The issue also hasn’t yet been recognized in an official capacity, so there’s no telling whether a fix could be coming soon.
Though connectivity problems and server desync are a given in most multiplayer-heavy games, it would seem thatCall of Duty: Warzonejust can’t catch a break. Having originally launched as part of a big update forCall of Duty: Modern Warfarein 2019,Warzonehas seen three games' worth of content rotated in and out of availability. It’s possible thatsome of theseWarzonebugsare present due to the game mode not being originally designed for such massive content shifts and revamps, but that’s just speculation at this time.
Call of Duty: Warzoneis currently available on PC, PS4, and Xbox One.
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