If one were to simply go by the Metacritic status of theBravely Defaultseries, they would see the scores steadily decline with each new release. The first game sits at an 85, the second at 81, and this new entry is at 77 at the time of this post.

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This sequel is still considered good as it is still in the green, but this data alone should be proof enough that things need to change not only for this game alone, but the overall franchise. For now, it is time to focus on how Square Enix can fix some things via future patches forBravely Default II.

10Add Auto-Battle

One of the nice things the first game had was the ability to increase the battle speed by four. Players can still do that in this sequel but there is no auto-battle function. There are ways to repeat actions in a quicker manner rather than constantly scrolling through menus but it is not the same. Most modernturn-based RPGshave this function so it not being here is odd.

9Enter Button On Locations

When entering a location, like a dungeon or town, players will automatically load into that place. The same goes for exiting an area. While this makes sense to do this while going from room to room, it doesn’t make sense for going into places. There should be a button prompt added, like theB button on Switch, asking if players want to leave or enter. Right now it can get frustrating when one enters or leaves a place by mistake.

8Save Management

There are a couple of problems right now with saving. Players can almost save anywhere except when in dungeons.

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Thankfully going into another room will auto-save and there are save points around although they are few and far between, it’s something, at least. The other problem is only allowing nine save slots for the game. Allow players to save anywhere and increase the slot size is the point.

7Zoom And Run

Right now players can push in the right stickon the Switchin order to zoom out while in town. This allows them to see the wider area and also highlights things like shops and side quests. Players can’t run while in this view mode though although this function should be added. It seemingly should not be hard to implement and a marker could even be added to track the player’s movements.

6Voice The Party Chat

Similar to games like the Tales RPG series from Bandai Namco,Square Enix putin party conversations. These can be activated while roaming around towns or dungeons and just help fill in context with the given story plot and or add some backstory to the characters. They are not voiced which isn’t a huge problem. However, as most of the game is voiced, are pretty well, these conversations lacking audio is a bit jarring.

5Speed Through Dialogue

Players can speed through battles as was established. They cannot speed through text in the same way though. Cutscenes can be skipped like most games, but that is not quite the same thing. A recent RPG,Persona 5 Strikers, allowed for fast-forwarding and skipping so Square Enix should take note of that and do it for this game.

4Show Enemy Turns Too

Turns in battle are a bit complicated. Each character has a speed that determines when they can act, which is calculated by weight. Players can see who is about to go on their team via a bar, but they cannot see monster actions. Exclamation marks may indicate they are about to act but it is not accurate as the game points out. It’s more complicated than it needs to be so the developers should instead add in a sidebar to show everyone’s turn order, like inFinal Fantasy X.

3Auto-Kill Runaways

One of the best features this game adds is monsters running away from the party when they are too strong. Other RPGs use this too. In somePaper Mariogames, for example, hitting an enemy below their level will automatically grant them experience points and or gold. It’s not the full breadth as one would get in a real fight but anything is better than nothing. Striking frightened enemies in this game should use the same sort of philosophy.

2Sail While Playing

One of the best tips one can advocate for this game is to put it to sleep while one plans to go to sleep themselves, or when they don’t plan to play the Switch for a significant time. There is a sailing mini-game of sorts that will collect items in this sleep mode.

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It only works when the console is asleep though which is odd. It would be nice if Square Enix allowed these items to accumulate while playing the game in real-time too.

1Add Maps To Dungeons

The map situation in this game is kind of baffling. There is a map one can expand in the world but it’s not that big. There is no bigger map to blow up fully which is odd since mostFinal Fantasygameshave great maps. The worst issue though is the lack of a map in dungeons. This is a big no-no and should be fixed on the double.

Bravely Default 2 gameplay screenshot

Bravely Default 2 gameplay screenshot

Bravely Default 2 gameplay screenshot

Bravely Default 2 gameplay screenshot

Bravely Default 2 gameplay screenshot

Bravely Default 2 gameplay screenshot

Bravely Default 2 gameplay screenshot

Bravely Default 2 gameplay screenshot

Bravely Default 2 gameplay screenshot

Bravely Default 2 gameplay screenshot