Summary
There are a total of 16 different playable characters in themassively underrated deckbuilder roguelike,Across the Obelisk.By default, players will have four of them unlocked andwill need to steadily obtain the rest over the course of their many runs.And, players can unlock them in a completely different order from someone else playing the game, leading people to have different favorites or characters they’ve never even played as.
With that in mind, let’s take a look at every playable Hero inAcross the Obelisk,examine what Class they have, what their primary function is meant to be, and rank them all from worst to best compared to one another.

Updated November 1st, 2023 by Jacob Buchalter:There are a ton of different playable ‘Adventurers’ in Dreamsite Games long-supported Deckbuilder, Across the Obelisk. Players can enjoy their team of 4 comprised of Warriors, Healers, Scouts, Mages, and even Paladins thanks to some of the DLC Expansions such as The Wolf Wars and The Sands of Ulminin. However, not all characters are made equal, despite how much the devs may have intended them to be. With that in mind, let’s look at all the characters in this game, including the DLC-exclusive ones, and rank them against each other.
Warrior
C+
Grukliis the least “tanky” of all the Warriors, functioning much more as a DPS than a Tank. His Innate Trait,Furious,helps him start his ramping Fury stacks faster, leading to some absurd damage a couple of turns in. That said,AtOis a game about fast combat, and all the other DPS tend to do their optimal damage faster than Grukli does. He’s not a full DPS, not a full Tank, and is sort of in this weird middle spot that leaves him at the bottom of this list.
Scout
C
WhileThuls’Innate Trait,Nightstalker,makes it incredibly easy for him to inflict some jaw-dropping damage on Turn 1 with something like Ambush or Fan of Knives, he’s designed to be built around Stealth and Poison. And, while Stealth is used a lot by other characters, it’s usually not for its intended “untargetable” purpose and is used directly before using an Attack for its damage buff. Still, Thuls can absolutely wreck opponents if used properly, but there’s no build that Thuls “better” compared to the other Scouts.
Mage
Evelynis in sort of a similar camp to Grukli where she’s stuck between two roles. For Evelyn, she’s caught between being a full-Support or a full-Mage, and more often than not she functions best as a Support, enabling a Healer like Reginald or Nezglekt with Energy/Inspire buffs so they can deal all the damage. Evelyn is meant to be a Mage that works with any Elemental Build, but because of that, she doesn’t “exceed” at any of them.
Cornelius,the Mage with torches for shoulder pads, is a simple yet effective character. To put it bluntly, Cornelius likes fire and making things burn, and he’s good at it. His Innate Trait,Ardent,is basically a free Inner Fire card every turn, and almost all of his other Traits enable Cornelius to stack Burn on his enemies to some pretty outrageous levels.

B-
Gustavseems like he would be in a similar situation to Evelyn or Grukli, being a Scout who works as both a Support and a DPS, but it actually works for him rather well. A lot of his Song Spells are fantastic
Outside of just his Support options, he has a ton of other damage cards to choose from, and his Innate TraitCantormakes it so that the Stanza system manages itself. Of course, his DPS is a lot lower compared to the other Scouts on average, so he does have some pros and cons.

B
Out of all the Mages,Zekis by far the most “high-risk high-reward” thanks to hisPestilentInnate Trait. The more Dark Charges Zek applies, whether it’s through his Perks or his Items, the more at risk he is of self-destructingin the hands of a beginner.But, if utilized properly, Zek can absolutely melt through enemy encounters. His biggest downside, however, is that a lot of Act 3 and especially Act 4 is resistant to Dark damage, so he falls off hard late in a run.
B+
This next ranking will likely surprise a lot ofAcross the Obeliskfans. Yes, sadly,Heinerisn’t top-tier. When a player first uses Heiner, he’ll come across as the most “tank”-like Warrior,and this Orisa-like Golemabsolutely is. For default difficulty or even Madness 1 runs, he’s also pretty great at keeping the whole team covered with Shields and Taunts.
But, Heiner’s main flaw is his lack of Speed. At later parts of a run or at Madness +2 and up, enemies can do a ton of damage on the first turn, so Heiner really struggles in those situations.

Next up isBree,the Warrior that most people unlock last and the one that’s most comparable to Heiner. Bree is designed around her Synergy with the Thorns buff, and she’s a lot of fun to play because of this. But, once again, in Act 3, Act 4, or in higher Madness runs, a lot of enemies start purging or stealing the Thorns from her.
Paladin
Finally, let’s talk about one of the newer playable Adventurers added toAcross the Obelisk,Laia. Laia is a Paladin of Basthet and is part of the Sands of Ulminin DLC. Both of the playable characters that are unlocked in this DLC have access to multiple Class Pools for their Decks, with Laia having access to both the Warrior and Healer Class Pools. And, to sum up her playstyle in as few words as possible, Laia is truly the model Paladin both in the tanking aspect as well as the healing aspect.
HerInnate TraitcalledOverflowmakes her similar to Malukah in that, by attacking, Laia is constantly healing the characters to either of her sides. But on top of that, she also plays around with the new Zeal Keyword in some fun ways using Burn and Sanctify stacks. All in all, while not all that ‘overpowered’ Laia is just incredibly fun to play and a very reliable character even on the unluckiest of runs.

Healer
A-
Ottisis one of the earlier characters that people tend to unlock, and he’s less of a “jack-of-all-trades” and more able to actually do it all.
He can be a full Support using hisShielderTrait, he can go full Healer, and he even works well as a Holy Damage Dealer.




